I finished the game in four hours and twenty two minutes. I can’t recommend it even on sale and certainly not at it’s current price of $26.99 CAD. Game Engine: Unity Graphics API: OpenGL Disk Space Used: 922 MB Game Version Played: 2.0.0.0 from GOG Game Settings Used: Fastest 1920x1080 GPU Usage: 0-20 % VRAM Usage: 238-536 MB CPU Usage: 11-29 % RAM Usage: 2.2-2.7 GB Frame Rate: 32-60 FPS There are a couple good elements to Lifeless Planet but it is a technical mess and the rest is just decent at best. The game seems to be locked to 60 FPS not that it hits it often. There is an option to brighten dark areas but when I tried it the dark caverns I was in looked the same as before. As I mentioned performance was terrible yet none of my hardware was taxed very much. It loads the previous checkpoint not where you quit from. The main screen also says “save and quit” but that is a lie. Some are spaced out fifteen to twenty minutes apart while others are four or five minutes apart. The game has checkpoints and the spacing has no rhythm. This is made even more terrible by the save system. The game only has one graphics option that you can only edit on startup so if you want to try a different setting you have to quit and go back in. I played the Premier Edition of Lifeless Planet and I played on Linux. I never could get used to the fall damage levels. Sometimes a short fall could kill me a long fall wouldn’t and everything in between. Literally killing you with an invisible wall at times. There were also times where you couldn’t go certain places and the game would kill you for trying. They did get a bit repetitive as there are about five kinds of puzzles but two of them made up the majority of puzzles. I understand the idea between timing your jumps at the right time but sometimes it just felt all over the place. The clunkiness was mostly in the jet pack being pretty finicky in my view. Platforming was, for the most part, fun but it could get a little clunky at times. The game play itself was overall pretty decent. I liked finding the past reports as a way to shed light on past events. I also think there were several little plot points that needed more work. That’s more a subjective opinion but still. The story started off well enough and had me interested but I wasn’t overly on board with where it went near the end. There was also a fair bit of pop in regardless of settings. Even on highest settings the graphics quality are bad enough that any system that is above onboard graphics should be slicing through this game with ease. Now given what I just said imagine a game where even on lowest settings I only hit 60 FPS twice spent most of my time between 30-40 FPS and if I put the settings on highest I drop to 20-30 FPS. The object detail shadows lighting and physics are all sub par to bad. Even for a game from 2014 they’re sub par in most areas. The major issue is that the performance is terrible and the graphics are not very good. 4h 22m PlayedLifeless Planet has a lot of issues and the few positives it has can’t come close to make it a worthwhile experience.
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